2011-07-29

Food and Drug Administration, Institute of Medicine, Medical Devices, Ralph Hall, Regulations, FDA, Medical, IoM, Advamed, MDMA Report: FDA should scrap 510(k) process

SAN JOSE, Calif. – Industry groups are blasting a much-anticipated report from the Institute of Medicine (IoM) that calls for scrapping the current regulatory process used by the vast majority of medical devices.

A panel of 13 experts convened by the IoM said he U.S. Food and Drug Administration should replace the 35-year-old 510(k) process used to approve moderate-risk medical devices. It called for creating an entirely new process but only provided rough guidelines for what that process might be.

"It's not clear that the 510(k) process is serving the needs of either industry or patients, and simply modifying it again will not help," said David Challoner, emeritus vice president for health affairs at the University of Florida, Gainesville who chaired the IoM panel.

"While current information is not adequate to immediately start designing a new framework, we believe the agency can get the necessary data and establish a new process within a reasonable time frame," he said.

The bold conclusion stunned many in the medical electronics sector. Two top industry lobbying groups were quick to criticize the recommendations, saying they added too much uncertainty to a process that was imperfect but basically sound.

"The report’s conclusions do not deserve serious consideration from the Congress or the Administration," said Stephen J. Ubl, president of the Advanced Medical Technology Association (AdvaMed) which represents many top U.S. medtech companies.

The report "proposes abandoning efforts to address the serious problems with the administration of the current program by replacing it at some unknown date with an untried, unproven and unspecified new legal structure--a disservice to patients and the public health," he said in a press statement.

Ubl said the FDA's plan released in January to take more than 20 steps to improve the 510(k) process was a better step forward. "Other targeted reforms may also be appropriate," he added.

Mark Leahey, president of MDMA which represents many small and medium-sized medical device companies, issued a more moderate response. "We remain concerned about efforts to overhaul a regulatory pathway that would create additional uncertainties and slow patient access to medical therapies," he said.

Prior to the release of the report, one leading academic criticized what he characterized as the relatively opaque process of the IoM committee and its lack of representation of some stakeholders.

For its part, the IoM panel said "the 510(k) process lacks the legal basis to be a reliable premarket screen of the safety and effectiveness of moderate-risk Class II devices and cannot be transformed into one.

"FDA's finite resources would be better invested in developing a new framework that uses both premarket clearance and improved post-market surveillance of device performance," it added.

The 510(k) process lets companies get approval for devices characterized as moderate risks that are "substantially equivalent" to devices that have already been approved by the FDA.

"Substantial equivalence cannot assure that devices reaching the market are safe and effective," the panel said. "The majority of the devices used as the basis for comparison were never reviewed for safety or effectiveness," it added.


Food and Drug Administration, Institute of Medicine, Medical Devices, Ralph Hall, Regulations, FDA, Medical, IoM, Advamed, MDMA Report: FDA should scrap 510(k) process

Short Circuit: Intel Loses Ground in Mobile Battle: Surely the Glasses are Half the 3D Fun? Electronics News

IBM, the U.S.-based technology and services giant, recently celebrated its 100th birthday. But the company was lucky to make it after a ‘near death’ experience in 1993 following the highest loss (US$5 billion) in U.S. corporate history at that time.IBM had failed to take competitors seriously and found its dominant market position in PCs irretrievably eroded as more nimble companies ‘cloned’ IBM’s products and undercut its prices.IBM was saved by then CEO Lou Gerstner’s realisation that it couldn’t compete in hardware and should therefore refocus on services and software. For the first quarter of 2011, IBM generated revenues of US$24.6 billion ($22.7 billion) and a pre-tax profit of US$4 billion ($3.8 billion).This got the Saint thinking about how many of today’s tech giants would still be around in the late 21st Century. Apple, for example, was founded in 1976, so despite its apparently unassailable position, it has another 65 years to go to match ‘Big Blue’. And the Cupertino-based firm has already had one near death experience in the late 90s before Steve Jobs returned to resurrect the company he founded. Microsoft is a mere stripling too, having been founded just 361 days before Apple.Intel (founded in 1968, 2010 revenue US$43.6 billion ($40.3 billion), net income US$11.5 billion ($10.6 billion)) is another apparently invincible giant of the technology sector. The company is the World’s top chipmaker with around an 83 percent market share in the microprocessor sector. Surely its longevity is assured?Not necessarily. A report in Electronics News this week notes that the company is experiencing a slow down in growth for its chips used in PCs.Intel is troubled by the gradual move away from desktop PCs and laptops to portable devices such as tablet computers and smartphones. These devices can now do almost everything a PC can do, with the added bonus that they can be carried around in a pocket.The problem for Intel is that many of these products don’t use the company’s chips. For example, the iPhone - unlike Apple’s desktop and laptop computers that do have “Intel Inside” - uses Apple’s own A4 processor. This chip is based on British-based ARM’s licensed technology, the technology that is becoming increasingly popular in the processor market for mobile devices. This is because ARM chips are reduced instruction set computing (RISC) devices that don’t need to run as fast as Intel x86 chips to do the same amount of work, and hence require less power. And low power is critical for battery-powered products.Intel dabbled with ARM-based processors, but got out of the business in 2006, selling its XScale technology to Marvell in 2006. Now the company offers its Atom range for mobile computing applications, but the chip is struggling for sales.To predict Intel’s immediate demise would be foolish. The company is powerful and innovative and, despite the hype, the PC market is still over ten times larger than that for tablet computers (and unlikely to collapse any time soon). Despite slower sales, over 80 million PCs sold in the first quarter of 2011, compared with 7.2 million tablets.But will the company be around in 57 years time? The Saint would wager Intel would be just a footnote in history by then, along with Google, Microsoft, Oracle and Facebook. (Sadly, your correspondent won’t be around then to see if his rash projection pans out.)He will stick his neck out further and predict that some of today’s big names will celebrate their first century though, backing Apple and Amazon to make it through to the 2070s and 2090s respectively. Both companies’ business models revolve around services and content rather than product lines (Apple’s product are just part of its business, and are primarily designed to make it easy to access content from its iTunes and App Stores) which make them more likely to last in the fast moving tech sector.       

Surely the Glasses Are Half the 3D Fun?

Much of today’s technology has its roots further back in history that most would think. While this week’s news featured the latest incarnation of 3D courtesy of Hitachi Display’s lenticular-lensed display for mobile devices, a particularly popular online encyclopaedia notes that the public first stumped up for the 3D experience as far back as 1922.The heyday of 3D cinema was the 50s when North American audiences were treated to classics such as “The Creature from the Black Lagoon” and “It came from Outer Space” (“Fantastic sights leap at you!”, notes the latter’s promotional poster). Audiences wore glasses with polarised lenses such that each eye received the same image but from a slightly different perspective. Apparently, the plot was secondary to the effects in these cinema epics.After a resurgence in the late 80s, 3D became big again at the beginning of this century and has latterly migrated to the home courtesy of several consumer electronics companies offering 3D TV.The common thread that has linked 3D since its inception is the glasses. The Saint is guessing that manufacturers make these particularly unflattering to remove any temptation for patrons to steal them at the end of the movie. The result – in your correspondent’s opinion – is highly comical. The Saint has spent many an hour in his local multiplex giggling at his fellow audience members rather than what’s on the screen (particularly if it’s Hollywood’s latest attempt at humour).So he’s hoping that efforts to make the novelty spectacles unnecessary for 3D portable device displays will come to naught. The thought of early adopters of 3D portables wandering the streets wearing ‘unconventional’ heavy-rimmed dark glasses – and bumping into sundry street furniture - is just too appealing.
Short Circuit: Intel Loses Ground in Mobile Battle: Surely the Glasses are Half the 3D Fun? Electronics News

MEMS, Sensors, Consumer, Yole Consumer electronics turn to MEMS for gesture control, precision location

The first MEMS accelerometers in iPhones and the Wii revolutionized the user interface by introducing natural motion as an input mechanism, but it's taken a while for designers to figure out how best to use these capabilities. Now the inertial sensors are starting to move into a wider range of motion control and precision location applications, helped along by lower costs, and by the generally maturing of the knowledge base and infrastructure that are making the sensor data easier to use.

Yole Développement projects these developments will drive accelerometers and magnetometers to be designed in to close to 50 percent of all mobile phones within five years, and gyroscopes to be included in some 20 percent, mostly at the higher-end smart phone part of the market. Gyroscopes are already in almost all tablets, mostly because Apple still so dominates that market with better than 90 percent share. We expect usage of inertial sensors in consumer electronics will increase by about 24 percent on average annually for the next five years, to reach some 5 billion individual sensor units by 2015.

Lower prices and better software and infrastructure help drive adoption

Major applications for inertial sensors outside of games so far have actually been somewhat limited. Accelerometers have become a must-have in mobile phones for switching between portrait and landscape mode, and seen scattered use in pedometer functions. Magnetometers hit mass adoption in phones last year, to supply correct heading for navigation. Multiaxis MEMS gyroscopes have just reached consumer price points and volumes and are showing up in first phones and essentially all tablets, although initially largely for games.
    
But lower prices are helping drive wider adoption. Yole sees costs of discrete inertial devices continuing their steep decline, with the ASP of a three-axis accelerometer, for example, dropping from $0.70 in 2010 to around $0.30 by 2015—or less than $0.10 per axis. Part of these cost savings will be driven by sharing the cost of one controller ASIC between two sensor devices, by packaging the accelerometer and the magnetometer, or the accelerometer and gyroscope together as one combination sensor with one ASIC. This can also improve the sensor data, directly building in the corrections of each sensor for the deviations of the other.
    
Also driving adoption is the fact that it's getting much easier to turn the sensor output into useful applications. The leading MEMS device makers like STMicroelectronics and InvenSense are supplying more software and libraries to make it easier for the phone and tablet makers to add basic motion functions to their systems. Dedicated motion sensor software suppliers like Movea and Hillcrest Labs are supplying device-agnostic software to allow wider applications, particularly for air mice and TV remotes to do control by gestures. And the latest version of Android operating system software supports some motion processing APIs, with more sophisticated versions expected to come.  
    

Next: Bellwether applications worth noting
MEMS, Sensors, Consumer, Yole Consumer electronics turn to MEMS for gesture control, precision location

Researcher hacks into Apple’s laptop battery’s microcontroller Electronics News

A SECURITY researcher has found a way to exploit the microcontroller in Apple’s laptop batteries.

According to Accuvant Labs’ Charlie Miller, the security problem could allow malicious exploiters to cause fire or explosions. The microcontroller’s flash memory can also be exploited to create a permanent malware infection which keeps re-infecting a computer after it has been cleansed.

Laptop batteries are no longer dumb power-supplying units. Modern batteries include microcontrollers which monitor the battery voltage, current, and temperature. They can also control these factors to optimise battery performance.

Miller claims Apple left the default passwords on its Smart Battery System, which he accessed with help from publicly-available documentation.

By hacking the microcontrollers, he can reprogram the firmware, causing the battery to erroneously report values, or making the charger overcharge the battery. If the parameters are tampered with incorrectly, the battery could fail or explode.

Miller has passed on details of the security weakness to Apple, and will present the findings at the Black Hat conference, 4 August.
Researcher hacks into Apple's laptop battery's microcontroller Electronics News

Tucker Taft, SofCheck, ParaSail, parallel, programming, language, processor, multicore SofCheck preps ParaSail parallel language


LONDON – SofCheck Inc., best known as a vendor of software analysis and verification technology and Ada Compilers, is working on a parallel programming language called ParaSail that has been presented at two learned conferences recently.

ParaSail – for Parallel Specification and Implementation Language – is being developed "from scratch" and is particularly aimed at safety-critical systems where C/C++, and parallelizations of C/C++ are notoriously unsafe but it is also intended to make use of abundant processing resources that will soon be potentially available. It is SofCheck's assertion that chips with more than 64 cores will become relatively easy to make, but they will prove difficult to program effectively without a well-constructed parallel programming language.

SofCheck (Burlington, Mass.) is led by chairman and chief technology officer Tucker Taft who is well known as an industry leader in compiler construction and programming language design. It was Taft, while employed at Intermetrics Inc., who was the lead designer of the Ada 95 programming language and who helped add formal methods to parts of the Ada language.

Taft presented a paper entitled An introduction to ParaSail at the Ada Europe conference held in Valencia, Spain, in June 2010 and a paper by the same title at the Open Source Convention being held this week in Portland Oregon. Taft was also scheduled to present a tutorial on experimenting with ParaSail, for which there is now a prototype compiler.

According to the abstract of Taft's Oscon paper "ParaSail is a new language, but it borrows concepts from other programming languages, including the ML/OCaml/F# family, the Lisp/Scheme/Clojure family, the Algol/Pascal/Modula/Ada/Eiffel family, the C/C++/Java/C# family, and the region-based languages, especially Cyclone."

The language is described as being simpler than many others with only four basic concepts; modules, types, objects, and operations. It does not include pointers, exceptions and uses stack- and region-based data storage management rather than garbage collection. It supportds implicit parallelism, making programmers have to work to achieve sequential operation, rather than the other way around. By default the program constructs run in parallel and it promotes a formal approach to software with compile-time checks for correctness with respect to the formal annotations.

In the Oscon paper Taft was set to describe the status of a prototype compiler and a ParaSail Virtual Machine.

Progress in the development of the ParaSail language is the subject of a dedicated blog at http://parasail-programming-language.blogspot.com


Related links and articles:

www.sofcheck.com

http://www.sofcheck.com/news/AdaEurope_ParaSail_2010.pdf

http://www.oscon.com/oscon2011/public/schedule/detail/18557

http://conferences.ncl.ac.uk/adaconnection2011/tutorials/T1.html

http://parasail-programming-language.blogspot.com

News articles:


SOFTWARE TOOLS: CodePeer to automate code review

Software checker gains European channel



Tucker Taft, SofCheck, ParaSail, parallel, programming, language, processor, multicore SofCheck preps ParaSail parallel language

Food and Drug Administration, Institute of Medicine, Medical Devices, Ralph Hall, Regulations, FDA, Medical, IoM Report on FDA draws fire before release

SAN JOSE, Calif. – A major report on the future of medical device regulations to be released tomorrow is already drawing criticism.

The Institute of Medicine will release tomorrow a report commissioned last year by the U.S. Food and Drug Administration. The report is expected to provide recommendations about several of the most controversial issues around regulating medical devices.

In January, the FDA released plans for as many as 25 changes it will make starting this year to its so-called 510(k) process, the primary regulatory pathway for medical devices. The agency deferred to the IoM report on about seven contentious questions. They include:

  • Should the FDA have power to revoke a 510(k)?
  • Should the FDA create a new Class IIb category for devices?
  • Should the FDA consider "off-label" uses of a device when reviewing it?
  • Should the FDA continue reviewing products even after they have been approved for use?
  • Should companies be required to keep on hand examples of all their products in case the FDA needs a review model?

In May, a University of Minnesota law professor and medical device expert co-authored a paper criticizing the makeup of the IoM committee and its process for creating the report.

"I have absolutely no idea of the substance of the report, it's the IoM process I have concerns about," said Ralph Hall who also acts as a legal adviser to medical device companies on a part time basis and has founded his own cardiac implant startup.

The IoM committee consists of physicians, academics and lawyers who have worked with medical device clients. Hall said he had no issues with the existing members of the IoM panel, only those left out.

"There are no patient representatives, no one from industry, no entrepreneurs or innovators--those are all critical stakeholders," Hall said. "Other IoM committees usually have these sorts of people," he said.

The group has not held a public meeting for a year, and it was relatively opaque at that July 2010 meeting, Hall added. The group has held no meetings since January when the FDA specifically added the contentious questions to its charter, he said.

At the July 2010 meeting, "they said almost nothing, it was unidirectional--you might get a question or two, but there wasn't a give-and-take exchange," said Hall who addressed the group at the meeting.

"Most government reports are released in a draft form for public comment before they are made final," said Hall. "I have absolutely no idea of the substance of the report, but I wish I had some insight," he said.

The FDA will likely provide time for public comment before it decides what actions it will take based on the report.

A representative of the IoM said the committee has followed the processes outlined by its parent group, the National Academies.

"The IoM assembled a committee of experts who have the necessary backgrounds and expertise to respond to the task and who do not have financial conflicts of interest," an IoM spokeswoman said.

"The IoM followed the same study process that it has used to issue hundreds of reports," she said. "We believe that upon reading the report, people will be able to make up their own minds about the committee and its recommendations for improving the Class II device clearance process," she added.

The medical device industry has lobbied for some time in an effort to relax FDA regulations. A PriceWaterhouseCoopers report earlier this year ranked the FDA as the seventh of nine global agencies in the speed of its approvals.


Food and Drug Administration, Institute of Medicine, Medical Devices, Ralph Hall, Regulations, FDA, Medical, IoM Report on FDA draws fire before release

Trident, Video, License, Loss Trident signs IP license deal amid Q2 loss

SAN FRANCISCO—Digital TV chip vendor Trident Microsystems Inc. Thursday (July 28) announced it reached an agreement to license some of its video processing technology and reported a narrower second quarter loss on sales that fell short of consensus analysts' expectations.

Trident said it  agreed to license its motion estimation and motion compensation (MEMC) video processing technology to multimedia SoC vendor Sunplus Technology Co. Ltd. Financial terms of the royalty-based license agreement were not disclosed.

Trident (Sunnyvale, Calif.) said the non-exclusive patent licensing deal is part of the company's ongoing effort to make a limited number of licenses for its MEMC patent portfolio available to TV OEMs and consumer electronics semiconductor providers.

This is the second patent license agreement that Trident has announced for its MEMC patents. Earlier this year, the company announced a licensing agreement with Taiwan's MStar Semiconductor Inc. covering part of Trident's MEMC portfolio.

According to Trident, MEMC technology has become a de facto standard by enabling superior picture quality when displaying high-definition and 3-D video on televisions, computer monitors, tablet computers and other video-enabled consumer electronics devices.

"Our MEMC technology represents decades of development that was originally started at Koninklijke Philips Electronics N.V. and has become widely recognized as the highest quality solution in the industry," said Tony Francesca, Trident's vice president of corporate and business development, in a statement.

Trident claims a portfolio of patents relating to MEMC, demodulators, audio, video, television interfaces, 3-D, conditional access and general semiconductor circuit technology.  

Also Thursday, Trident reported that its second quarter revenue slipped to $69.6 million, down 21 percent from first quarter revenue and down 59 percent from the second quarter of 2010. Trident reported a net loss in accordance with generally accepted accounting principles (GAAP) of $29.6 million, or 15 cents per share, narrower compared to GAAP net losses of $40.8 million and $48.8 million in the previous and year-ago quarters, respectively.

On a non-GAAP basis, excluding charges, Trident reported a net loss of $21.7 million, or 12 cents per share, compared to non-GAAP net losses of $22.4 million and $14.6 million in the previous and year-ago quarters, respectively.

Consensus analysts' expectations for the second quarter called for Trident to report sales of $72.5 million and non-GAAP earnings of 13 cents per share, according to Yahoo Finance.  

"Although financial results for the second quarter were in-line with the company's guidance range, the negative trends for both revenue and profitability underscore the need for a comprehensive turnaround," said Bami Bastani, Trident's president and CEO, in a statement.

"The turnaround's aim is to restore Trident to profitable growth by focusing resources on the key capabilities that differentiate us in the highly attractive connected home market and achieving an appropriate cost structure," Bastani said.

For the current quarter, Trident said it expects revenue to increase to between $72 million and $78 million.

Trident, Video, License, Loss Trident signs IP license deal amid Q2 loss

NEON-EK presents SMD LEDs based on EPISTAR chips by REFOND Optoelectronics. Electronics News

NEON-EK stock has been supplied with RF-INRA30DS- EB (warm white, 120 degree, 900 mcd) and и RF-WNRA30DS-EB (white, 120 degree, 1200 mcd) packaged  in PLCC-2. It is SMD LEDs based on EPISTAR chips by REFOND Optoelectronics.Apart from such advantages as high quality chips and low degradation they have moderate price 0.036$
Should you have any questions, send an e-mail to julia@e-neon.ru or visit our web-site www.e-neon.ru
 
NEON-EK presents SMD LEDs based on EPISTAR chips by REFOND Optoelectronics. Electronics News

Maxim, LSI, KLA-Tencor Earnings: Maxim, LSI, KLA beat estimates

SAN FRANCISCO—Chip makers Maxim Integrated Products Inc. and LSI Corp. and semiconductor capital equipment vendor KLA-Tencor Corp. delivered quarterly results this week that exceeded analysts.

Maxim (Sunnyvale, Calif.) reported record revenue of $626.5 million for the quarter ended June 25, up 3 percent from the prior quarter and up 11 percent compared to the same period of 2010. The company posted a net income based on generally accepted accounting principles (GAAP) or $125.6 million, or 42 cents per share, down 8 percent from the previous quarter and up 115 percent from the year-ago quarter.  

Consensus analysts' expectations called for Maxim to report sales of $625.5 million and earnings of 42 cents per share, according to Yahoo Finance.

Maxim said it expects revenue for the current quarter to be between $625 million and $655 million.

"We are aware of the current macro economic uncertainty and are prepared to react to various revenue scenarios," said Tunc Doluca, Maxim's president and CEO, in a statement. "However, based on multiple design wins across our end markets we are confident of our long term growth."

LSI (Milpitas, Calif.) reported second quarter sales of $501 million, up 6 percent compared with both the previous and year-ago quarters. The company reported a GAAP net income from continuing operations of $28 million, or 5 cents per share, compared to a GAAP net income of $3 million in the year-ago quarter.

On a non-GAAP basis, excluding special items, amortization of acquisition-related items and stock-based compensation expense, LSI reported a net income from continuing operations of $60 million, or 10 cents per diluted share, compared to second quarter 2010 non-GAAP income from continuing operations of $61 million, or 9 cents per diluted share.

Consensus analysts' expectations had called for LSI to report sales of $482.3 million and non-GAAP net income of 10 cents per share, according to Yahoo Finance.

For the third quarter, LSI said it expects revenue for continuing operations to be between $535 million and $565 million, a sequential increase of 10 percent at the midpoint.

"With our transformation complete, we are well positioned to drive above-market growth, generate greater profitability and increase shareholder value," said Abhi Talwalkar, LSI president and CEO, in a statement.

LSI said its capital spending is projected to be around $20 million in the third quarter and approximately $55 million in total for 2011.

KLA-Tencor (Milpitas, Calif.) reported sales of $892 million for its fiscal fourth quarter, ended June 30, up 7 percent from the previous quarter and up 60 percent compared to the year-ago quarter. The company reported a net income for the quarter of $245 million, or $1.43 million for the quarter, up 17 percent from the previous quarter and up 117 percent year-over-year.

Consensus analysts' expectations called for KLA-Tencor to report sales of $872.7 million and earnings of $1.37 per share, according to Yahoo Finance.

For its fiscal year, also ended June 30, KLA-Tencor reported sales of $3.2 billion, up 78 percent from fiscal 2010.

Maxim, LSI, KLA-Tencor Earnings: Maxim, LSI, KLA beat estimates

Model-Based Design for Hybrid Electric Vehicle Systems Electronics News

Energy security, fuel prices, and environmental concerns have increased pressure on the automotive industry to create energy-efficient and environment-friendly vehicle designs. Research in the last decade and a half has led to a range of vehicle designs based on electric drives. These designs include pure electric, hydrogen fuel, and various forms of hybrid electric vehicles (HEV). Challenges abound for electric drive design in general and HEV in particular. Model-Based Design can help automotive engineers effectively address the challenges inherent in implementing these designs in an organisation.

The general concept of a hybrid electric vehicle is to combine the right proportion of an electric drive with an internal combustion engine depending on driving conditions, so both can work in their optimal operating range as much as possible. Figure 1: This simplified diagram of an HEV vehicle illustrates one possible arrangement of system elements. Figure 1 shows a simplified schematic of one possible arrangement for an HEV. The electric motor and the gasoline engine are coupled through a power splitter and supply energy to the driveshaft. In practice, planetary gears are used for the power-splitter function. This leads to coupling of the nonlinear dynamical equations governing the electromechanical components, leading to added mathematical complexity of the system. To improve fuel efficiency, the design requires a strategy for managing these coupled power sources. To increase the energy density further, permanent magnet synchronous machines (PMSM) are often used. Also, optimising the core design of the various components such as the engine, the motor, the planetary gear, the generator, and the battery can also bring about significant fuel savings.

HEV Design Challenges

In addition to the inherent design complexity, there is also development process complexity involved in building an HEV. The high coupling of various components requires that the various engineering teams collaborate and share their designs with each other. This leads to a design with multi-domain complexity. For example, there will be specialised teams involved in engine design, battery design, and power electronics design. To ensure that the final design meets the overall design goals, these teams need to collaborate, communicate, and exchange their component designs regularly. At the system level, these components need to be integrated to form the overall design. Also, the teams need to conform to timelines while ensuring that their design meets requirements and is free from errors. Such constraints impose the need for a concurrent design process that will let the various teams collaborate productively. Traditional approaches such as paper-based processes with linear workflows increase the possibility that design bugs will be detected late in the development process, leading to higher costs. Such a process is not amenable to implementing an HEV design that requires nonlinear workflows. Even with design approaches based on software tools, the diversity of development environments used by the different teams can make it very challenging to create interfaces for the different component designs.

Model-Based Design seeks to resolve and improve upon many of the weaknesses associated with these processes. The key idea is that the development process centers on a system model--from requirements capture and design to implementation and test. This system model is an executable specification that is elaborated throughout the design using simulation as a key verification and validation step. In other words, this executable specification forms the sole “truth” source for all the teams to check their designs against requirements via simulation. When software and hardware implementation requirements are included, such as fixed-point and timing behavior, code can be automatically generated for embedded deployment and test benches created for system verification, saving time and avoiding the introduction of hand-coding errors.

Using Model-Based Design for highly complex systems such as an HEV, with its highly specialised functional components, typically fits into the “divide and conquer” methodology. The initials steps are to come up with an executable specification for a model of the overall system with the interconnected components that meets broad-level requirements. With the right level of detail or model fidelity, faster simulations can be carried out to address feasibility concerns early in the development process. Specialist teams can then elaborate on the component designs by using these executable specifications as a guideline. As model elaboration progresses, the requirements undergo refinement both at the system and the component levels. After design iterations, the components are integrated to form the final solution. In the next section, a case study illustrates how Model-Based Design supports these key ideas.

Case Study

The case study is based on a design experiment to understand how Model-Based Design, in particular the use of an executable specification and design with simulation, along with the latest design tools can be effectively applied to HEV development.

In the initial stages of the HEV design, it was very easy to define the broad requirements for the entire system. For example, requirements centered primarily on fuel economy. We were willing to compromise with the performance requirements if necessary. We used the following modest fuel economy and performance requirements for a set of drive cycles:

•          Fuel efficiency: >36.5 mpg

•          0-1/4 mile in 25s: Initial acceleration helps in identifying the motor requirements because the engine cannot provide torque at low speeds, and most of the power is supplied by the motor.

•          Top speed of 120 mph: Maximum velocity is necessary because the power required at this speed should be met by the combination of the engine and the motor supply. It guarantees that all speeds between rest and this maximum speed can be attained by the combination of electric battery and gasoline engine power sources.

A functionally componentised system-level model of the HEV realised in Simulink is shown in Figure 2. Note the similarities with Figure 1. System-level modeling enables visualisation of the system architecture with modular interconnectivity, aiding in understanding the complex system better.Figure 2: This diagram shows in componentised form a system-level model realisation of the hybrid electric vehicle design.

Next, we illustrate the design of the synchronous generator and drive component with Simulink. Figure 3 shows a low-fidelity model based on mathematical relationships between the generator drive torque, speed, and control voltages. This level of detail greatly enhanced the speed of simulation, because we did not have to deal with the high-frequency switching that would be present in the associated power electronics circuitry.Figure 3: This illustration shows the synchronous generator and drive in the system-level model. The associated controllers for the torque and speed control are simple PI controllers.

Figure 4 shows the implementation of the system power management algorithm. In Figure 4(A), we show the conceptual framework consisting of ON/OFF states of the engine, motor, and generator. We define the vehicle modes as follows:

·         Low speeds/Start: The electric motor provides all the torque for initial acceleration.

·         Acceleration: As the vehicle reaches a predefined speed, the engine kicks in to supply power along with the motor.

·         Cruising: If the car maintains constant speed, the motor is switched off and the generator is switched on. A portion of the engine’s power is used by the generator to recharge the battery.

·         Braking: If brakes are applied, the engine and the generator are switched off. The motor is made to behave like a generator to recharge the battery.


 Figure 4: One the left is the conceptual framework (A), and on the right is the associated executable specification in Stateflow (B).

In Figure 4(B), we translated this conceptual design into a hierarchical state chart modeled in Stateflow. This executable specification is simulated and tested with the rest of the model.

The following results came from simulating and testing the system-level model compared with the requirements:

•          Fuel efficiency > 36.5 mpg (requirement met)

•          0-1/4 mile in 25s: 0-1/5 mile in 25 s (requirement not met)

•          Top speed of 120 mph: top speed of 100 mph (requirement not met)

Since fuel economy is more important for us than performance, we leaned toward compromising the last two requirements. Once we were satisfied with the level of fidelity and the results, the components in the system-level model were handed over to the domain specialists to elaborate on them.

We offer an example of how such elaboration took place for one of the components mentioned earlier—the synchronous generator and drive. The electric machines and drives specialist researched various machine manuals and checked specifications of available machine drives and their library of Simulink controller models. The broad-level requirements in the system-level components provided enough opportunity for the engineer to refine and improve upon them while ensuring the practicality of the design.

Figure 5 shows the elaborated model consisting of the machine, power electronics circuitry, and the associated controllers. The use of a three-phase AC permanent magnet synchronous machine with a DC battery source entailed the use of a three-phase inverter/rectifier. As the machine design was elaborated, the associated controllers became increasingly complex with the use of speed and multiple control loops.Figure 5: This diagram shows the model elaboration of the synchronous generator and the drive. The associated control loops are shown in pink.

These elaborated designs were integrated into the same system-level model by replacing each of the components piece by piece. Here is a snapshot of the results of the first design iteration of the elaborated system-level model:

•          Fuel efficiency > 36.5 mpg (requirement not met--30.0 mpg)

•           0-1/4 mile in 25s: Requirement met

•          Top speed of 120 mph: top speed of 96 mph (Requirement not met)

Through this first iteration of the design, it is clear that model elaboration has led to many requirements not being met. Using a model as the executable specification and design with simulation helped us to detect these difficulties early. Also, using a collaborative environment enabled us to be innovative with our choices — to relax system-level requirements, to redo the entire system-level design with better requirements, or to redo the component design. In this case, we found that power losses in the synchronous machine and drive were primarily responsible for the deterioration in performance, and we focused our limited resources more on improving that aspect of the design. Going through several more design iterations helped us to meet our design requirements.

Summary

HEVs have become an important trend in the automotive industry. However, compared to traditional gasoline vehicles, their designs are significantly more complex. HEV development requires collaboration and optimisation across multiple engineering domains. Model-Based Design allows for the reuse of design information across all teams and through various stages of development. This approach — modeling and simulating the system behavior prior to building the actual hardware — leads to the added benefits of lower costs, increased time savings, and customer satisfaction.
 

About the Author

Saurabh Mahapatra is a Product Manager at MathWorks. He holds a Masters degree in Mechanical Engineering from Cornell University and a Bachelors degree in Electrical Engineering from the Indian Institute of Technology (IIT). He can be reached at saurabh.mahapatra@mathworks.com
 
Model-Based Design for Hybrid Electric Vehicle Systems Electronics News

Cadence, EDA, Sales, Million Cadence lifts sales target after strong Q2

SAN FRANCISCO—Cadence Design Systems Inc. Thursday (July 28) adjusted its sales target for 2011 after reporting sales for the second quarter that beat consensus analysts' expectations.

Cadence (San Jose, Calif.) reported second quarter revenue of $283 million, up 8 percent from the previous quarter and up 25 percent compared with the second quarter of 2010. Cadence recognized a net income in accordance with generally accepted accounting principles (GAAP) of $27 million, or 10 cents per share, up 2 percent from the previous quarter but down 45 percent compared with the second quarter of 2010 (when Cadence recognized $67 million in acquisition-related tax benefits).

On a non-GAAP basis, excluding charges, Cadence reported a net income of $32 million, or 12 cents per diluted share, compared to $18 million, or 7 cents per share, in the second quarter of 2010.

Consensus analysts' expectations called for Cadence to report second quarte sales of $276 million and a non-GAAP net income of 10 cents per share, according to Yahoo Finance.

"Demand for our products and services in the second quarter continued to be strong with run rates on renewals increasing," said Lip-Bu Tan, Cadence president and CEO, in a statement. "We saw acceleration in adoption of our end-to-end digital solution at advanced nodes and very positive response to our new Cadence System Development Suite."

For the third quarter, Cadence said it expects revenue of between $280 million and $290 million. The company expects to report a GAAP net income for the quarter of 4 to 6 cents per share.

Cadence said it adjusted its 2011 guidance upward to reflect ongoing the ongoing strength in the company's business. The company said it now expects to record sales of $1.12 billion to $1.14 billion. The company expects to report a GAAP net income for the year of between 20 and 26 cents per share.

Cadence previously said it expected 2011 sales to be between $1.08 billion and $1.12 billion, with a GAAP net income of 11 to 19 cents per share. 

Cadence, EDA, Sales, Million Cadence lifts sales target after strong Q2

NXP, Quarter, Clemmer, Revenue NXP grew again in Q2; may decline in Q3

SAN FRANCISCO—NXP Semiconductors NV Thursday (July 28) reported a sequential increase in product revenue for the ninth consecutive quarter, but said the streak could come to an end in the third quarter because of a pause in demand from automotive customers following the March 11 earthquake in Japan, slower-than-expected deployment of near field communications (NFC) technology and global macroeconomic weakness.

Richard Clemmer, NXP's CEO, said in an interview that NXP continued to grow product revenue faster than peer companies despite experiencing a slowdown in gross margin expansion within the company's high-performance mixed signal product segment that stemmed from changes in product mix combined with increased costs.

"We had some headwinds that came from Asian currencies that did not continue to operate in line with the U.S. dollar, which increased our cost basis," Clemmer said.  Gross margins were also hit by increased costs for precious metals and costs associated with increasing capacity for embedded flash production, Clemmer said.

NXP (Eindhoven, the Netherlands) reported revenue for the quarter of $1.12 billion, up 4 percent from the previous quarter and up slightly from the year-ago quarter. The company reported a net income in accordance with generally accepted accounting principles (GAAP) of $84 million, compared with a net income of $187 million in the previous quarter and a GAAP net loss of $362 million in the year-ago quarter.

On a non-GAAP basis, excluding charges, NXP reported net income of $130 million, or 51 cents per diluted share, compared with non-GAAP net incomes of $117 million and $74 million in the previous and year-ago quarters, respectively.

NXP reported product revenue from continuing operations of $1.03 billion, up 5 percent compared to the previous quarter and up 11 percent compared to the year-ago quarter. It was the ninth consecutive quarter in which NXP's product revenue from continuing operations grew sequentially, NXP said. Product revenue is the combination of sales from the company's high-performance mixed-signal and standard products segments.

NXP said its net debt total was down $383 million compared with the year-ago quarter and stood at $3.85 million. The company said the Standard and Poor's credit rating agency raised the company's credit rating to "B+" from "B-."

NXP said revenue from its high-performance mixed signal product segment increased 5 percent sequentially, paced by strong demand from its Wireless Infrastructure, Industrial and Lighting business with high-performance RF power amplifiers, 32-bit ARM-based MCUs and lighting products all showing strong sequential growth.

For the third quarter, NXP said it expects product revenue to be down 5 percent to up 1 percent sequentially. Clemmer cited a slight pause in demand from automotive customers related to inventory issues in the wake of the Japan earthquake, macroeconomic uncertainty, and pushouts of NFC deployments.

NXP now expects NFC growth this in 2011 to be lower than previously expected, Clemmer said, adding that the company's NFC technology is currently being designed into 62 cellular handsets. "NFC is clearly not experiencing the kind of growth that we had originally anticipated this year," Clemmer said.

NXP, Quarter, Clemmer, Revenue NXP grew again in Q2; may decline in Q3

Japanese earthquake and macroeconomic weaknesses challenge Texas Instruments Electronics News


TEXAS Instruments’ second-quarter revenue report indicates the company has been challenged by Japan’s March earthquake.

In the second quarter of 2011, Texas Instruments had a revenue of US$3.46 billion, and net income of $672 million.

The results represent a profit fall of 13 percent, due mostly to the earthquake. However, the company is also warning of macroeconomic weaknesses ahead.

The company experienced growth in the analogue and embedded processing sectors, and resumed production ahead of schedule at the damaged Japan factories.

TI said its backlog has increased, and demand from Japanese customers is also increasing.

However, the company warned that demand for its chips from some computing and consumer electronics manufacturers is “lukewarm” despite the incoming holiday seasons. TI told shareholders that “mixed macroeconomic and market signals” means growth will only be modest.
Japanese earthquake and macroeconomic weaknesses challenge Texas Instruments Electronics News

2011-07-28

Fulcrum buy could signal shift for Intel

SAN FRANCISCO-Intel's agreement to acquireFulcrum Microsystems Incfor an undisclosed sum could signal a significant change of direction for theworld's biggest chip maker toward providing a comprehensive high-performance,low power solution for data centers.

Fulcrum (Calabasas, Calif), aprivately held, fabless company, produces high bandwidth network switchingchips based on an asynchronous switching fabric for data center networkproviders. The acquisition of Fulcrum could give Intel a head start on anend-to-end solution for data centers.

"Intel is transforming from aleading server technology company to a comprehensive data center provider thatoffers computing, storage, and networking building blocks," said KirkSkaugen, Intel vice president and general manager of the company's Data CenterGroup, in a statement. Skaugen said Fulcrum's switch silicon complementsIntel's processors and Ethernet controllers and would enable Intel to offercustomers new levels of performance and energy efficiency while improving theeconomics of cloud service delivery.

Fulcrum, founded in 2000, waspreviously included on early integrations of the EE Times 60 Emerging Startupslist. The company has announced several rounds of venture funding over theyears totaling at least $55 million for the development of its clockless 10Gigabit Ethernet and 40 Gigabit Ethernet chips. Fulcrum's technology removesthe central clock, which can result in chips consuming less power whileperforming at gigahertz performance in standard commodity manufacturingprocesses.

Intel (Santa Clara, Calif) said theacquisition would fulfill an important component in the company's strategy todeliver comprehensive data center building blocks, from server processors andtechnologies to storage and networking.

The acquisition agreement remains subjectto the approval of Fulcrum Microsystems shareholders, as well as regulatoryapproval and other customary closing conditions, Intel said. It is expected toclose in the third quarter of 2011, the company said.

This story was originally posted by EETimes.
News From EE Times
Fulcrum buy could signal shift for Intel

How memory is lost: Loss of memory due to aging may be reversible

ScienceDaily (July 28, 2011) — Yale University researchers can't tell you where you left your car keys -- but they can tell you why you can't find them.

A new study published July 27 in the journal Nature shows the neural networks in the brains of the middle-aged and elderly have weaker connections and fire less robustly than in youthful ones. Intriguingly, the research suggests that this condition is reversible.

"Age-related cognitive deficits can have a serious impact on our lives in the Information Age as people often need higher cognitive functions to meet even basic needs, such as paying bills or accessing medical care," said Amy Arnsten, Professor of Neurobiology and Psychology and a member of the Kavli Institute for Neuroscience. "These abilities are critical for maintaining demanding careers and being able to live independently as we grow older."

As people age, they tend to forget things more often, are more easily distracted and disrupted by interference, and have greater difficulty with executive functions. While these age-related deficits have been known for many years, the cellular basis for these common cognitive difficulties has not been understood. The new study examined for the first time age-related changes in the activity of neurons in the prefrontal cortex (PFC), the area of the brain that is responsible for higher cognitive and executive functions.

Networks of neurons in the prefrontal cortex generate persistent firing to keep information "in mind" even in the absence of cues from the environment. This process is called "working memory," and it allows us to recall information, such as where the car keys were left, even when that information must be constantly updated. This ability is the basis for abstract thought and reasoning, and is often called the "Mental Sketch Pad." It is also essential for executive functions, such as multi-tasking, organizing, and inhibiting inappropriate thoughts and actions.

Arnsten and her team studied the firing of prefrontal cortical neurons in young, middle-aged and aged animals as they performed a working memory task. Neurons in the prefrontal cortex of the young animals were able to maintain firing at a high rate during working memory, while neurons in older animals showed slower firing rates. However, when the researchers adjusted the neurochemical environment around the neurons to be more similar to that of a younger subject, the neuronal firing rates were restored to more youthful levels.

Arnsten said that the aging prefrontal cortex appears to accumulate excessive levels of a signaling molecule called cAMP, which can open ion channels and weaken prefrontal neuronal firing. Agents that either inhibited cAMP or blocked cAMP-sensitive ion channels were able to restore more youthful firing patterns in the aged neurons. One of the compounds that enhanced neuronal firing was guanfacine, a medication that is already approved for treating hypertension in adults, and prefrontal deficits in children, suggesting that it may be helpful in the elderly as well.

Arnsten's finding is already moving to the clinical setting. Yale is enrolling subjects in a clinical trial testing guanfacine's ability to improve working memory and executive functions in elderly subjects who do not have Alzheimer's Disease or other dementias.


How memory is lost: Loss of memory due to aging may be reversible

How memory is lost: Loss of memory due to aging may be reversible

ScienceDaily (July 28, 2011) — Yale University researchers can't tell you where you left your car keys -- but they can tell you why you can't find them.

A new study published July 27 in the journal Nature shows the neural networks in the brains of the middle-aged and elderly have weaker connections and fire less robustly than in youthful ones. Intriguingly, the research suggests that this condition is reversible.

"Age-related cognitive deficits can have a serious impact on our lives in the Information Age as people often need higher cognitive functions to meet even basic needs, such as paying bills or accessing medical care," said Amy Arnsten, Professor of Neurobiology and Psychology and a member of the Kavli Institute for Neuroscience. "These abilities are critical for maintaining demanding careers and being able to live independently as we grow older."

As people age, they tend to forget things more often, are more easily distracted and disrupted by interference, and have greater difficulty with executive functions. While these age-related deficits have been known for many years, the cellular basis for these common cognitive difficulties has not been understood. The new study examined for the first time age-related changes in the activity of neurons in the prefrontal cortex (PFC), the area of the brain that is responsible for higher cognitive and executive functions.

Networks of neurons in the prefrontal cortex generate persistent firing to keep information "in mind" even in the absence of cues from the environment. This process is called "working memory," and it allows us to recall information, such as where the car keys were left, even when that information must be constantly updated. This ability is the basis for abstract thought and reasoning, and is often called the "Mental Sketch Pad." It is also essential for executive functions, such as multi-tasking, organizing, and inhibiting inappropriate thoughts and actions.

Arnsten and her team studied the firing of prefrontal cortical neurons in young, middle-aged and aged animals as they performed a working memory task. Neurons in the prefrontal cortex of the young animals were able to maintain firing at a high rate during working memory, while neurons in older animals showed slower firing rates. However, when the researchers adjusted the neurochemical environment around the neurons to be more similar to that of a younger subject, the neuronal firing rates were restored to more youthful levels.

Arnsten said that the aging prefrontal cortex appears to accumulate excessive levels of a signaling molecule called cAMP, which can open ion channels and weaken prefrontal neuronal firing. Agents that either inhibited cAMP or blocked cAMP-sensitive ion channels were able to restore more youthful firing patterns in the aged neurons. One of the compounds that enhanced neuronal firing was guanfacine, a medication that is already approved for treating hypertension in adults, and prefrontal deficits in children, suggesting that it may be helpful in the elderly as well.

Arnsten's finding is already moving to the clinical setting. Yale is enrolling subjects in a clinical trial testing guanfacine's ability to improve working memory and executive functions in elderly subjects who do not have Alzheimer's Disease or other dementias.


How memory is lost: Loss of memory due to aging may be reversible

Wave power can drive sun's intense heat

ScienceDaily (July 28, 2011) — A new study sheds light on why the Sun's outer atmosphere, or corona, is more than 20 times hotter than its surface. The research, led by the National Center for Atmospheric Research (NCAR), may bring scientists a step closer to understanding the solar cycle and the Sun's impacts on Earth.

The study uses satellite observations to reveal that magnetic oscillations carrying energy from the Sun's surface into its corona are far more vigorous than previously thought. These waves are energetic enough to heat the corona and drive the solar wind, a stream of charged particles ejected from the Sun that affects the entire solar system.

"We now understand how hot mass can shoot upward from the solar interior, providing enough energy to maintain the corona at a million degrees and fire off particles into the high-speed solar wind," says Scott McIntosh, the study's lead author and a scientist in NCAR's High Altitude Observatory. "This new research will help us solve essential mysteries about how energy gets out of the Sun and into the solar system."

The study, published this week in the journal Nature, was conducted by a team of scientists from NCAR, Lockheed Martin Solar and Astrophysics Lab, Norway's University of Oslo, and Belgium's Catholic University of Leuven. It was funded by NASA. NCAR is sponsored by the National Science Foundation.

Jets and waves

The flow of mass and energy from the corona influences how much ultraviolet radiation reaches Earth. It also drives upper-atmospheric disturbances known as geomagnetic storms, which can disrupt technologies ranging from telecommunications to electrical transmission.

The new study focuses on the role of oscillations in the corona, known as Alfven waves, in moving energy through the corona.

Alfven waves were directly observed for the first time in 2007. Scientists recognized them as a mechanism for transporting energy upward along the Sun's magnetic field into the corona. But the 2007 observations showed amplitudes on the order of about 1,600 feet (0.5 kilometers) per second, far too small to heat the corona to its high levels or to drive the solar wind.

The new satellite observations used in the current study reveal Alfven waves that are over a hundred times stronger than previously measured, with amplitudes on the order of 12 miles (20 km) per second -- enough to heat the Sun's outer atmosphere to millions of degrees and drive the solar wind. The waves are easily seen in high-resolution images of the outer atmosphere as they cause high-speed jets of hot material, called spicules, to sway.

"The new satellite observations are giving us a close look for the first time at how energy and mass move through the Sun's outer atmosphere," McIntosh says.

The research builds on ongoing efforts to study the connection between spicules and Alfven waves. Scientists have known about spicules for decades but were unable to determine if their mass got hot enough to provide heat for the corona until earlier this year, when McIntosh and colleagues published research in the journal Science that used satellite observations to reveal that a new class of the phenomenon, dubbed "Type II" spicules, moves much faster and reaches coronal temperatures.

The new study reveals the role of Alfven waves. These oscillations play a critical role in transporting heat from the Sun by riding on the spicules and carrying energy into the corona.

Photographing our nearest star

The critical satellite observations described in the study come from the Atmospheric Imaging Assembly, a package of instruments aboard NASA's Solar Dynamics Observatory, which was launched in 2010. The instruments boast high spatial and temporal resolution, enough to detect structures and motions across regions of the Sun as small as 310 miles (500 km) and generate images every 12 seconds at different wavelengths.

"It's like getting a microscope to study the Sun's corona, giving us the spatial and temperature coverage to focus in on the way mass and energy circulate." McIntosh says.

Now that the real power of the waves has been revealed in the corona, the next step in unraveling the mystery of its extreme heat is to study how the waves lose their energy, which is transferred to plasma. To do that, scientists will need to develop computer models that are fine enough in detail to capture how the jets and waves work together to power the atmosphere. By studying the Sun's underlying physics with these tools, scientists could better understand the Sun's 11-year sunspot cycle and its impacts on Earth.


Wave power can drive sun's intense heat

Apple's got its eye on mobile games

In the eye of the typical beholder, Apple's iPhone is simply a popular device, great for fun, on-the-go applications-and phone calls.

But mobile-game publisher Neil Young sees the iPhone as a catalyst for a revolution in entertainment that's beginning to spread from mobile devices to the home.

Users of the iPhone and Apple tablet iPad already are setting the pace for spending on games and other apps, so it "seems inevitable" that these devices will jockey for space on the TV, says Young, 41, who helped produce big-name video games at Electronic Arts before leaving to start his own company, NGmoco, in 2008.

"We are 12 to 24 months away from being able to disrupt the living room with experiences that you might be playing on an iPad version four, but projecting ... to a TV in your living room," he predicts. It'll be "every bit as good" as the experience of playing a high-end console game today, he adds.

With more than 200 million devices running Apple's mobile operating system-and 100,000 games available-Apple has transformed the traditional mobile-game marketplace. Spending on mobile games is expected to account for 15 percent of all spending on game software this year, rising to 20 percent in 2015, research company Gartner predicts.

That momentum has Apple flexing its muscles in the marketplace. And, because those who play games are more willing than downloaders of any other app to actually pay for content, analysts don't expect Apple's star to fade anytime soon. IHS/Screen Digest expects the sale of games in Apple's App Store to approach $2 billion worldwide in 2011, up about 75 percent from 2010. The closest mobile-games rival, Android Market, is forecast at $170 million for 2011, the firm says.

To be sure, console games played on systems such as Microsoft's Xbox 360 remain the dominant force in video games, accounting for about 40 percent of the projected $74 billion to be spent globally on games in 2011, Gartner says.

Hit video games still sell very well. First-person shooter game Call of Duty: Black Ops has earned Activision Blizzard more than $1 billion in sales since its November release. But sales of console games have plateaued in recent years, with mobile and online games supplying most of the industry growth.

Apple's ecosystem, which lets players shop for apps in the iTunes Store, benefits gamemakers and players, says IHS/Screen Digest analyst Jack Kent.

While more smartphone owners have Android-based devices (38 percent) than iPhones (27 percent), the Apple device has shown more growth recently as Android sales flattened among new buyers, according to research firm Nielsen.

IPhone gamers are dedicated, too, playing about 14.7 hours each month, compared with 9.3 hours monthly for Android-based mobile gamers and 4.7 hours for owners of other phones.

"IPhone and iPad users tend to be more voracious consumers of apps, which brings in more developers," says Gartner analyst Tuong Nguyen.

Development of mobile games takes months compared with years for top-tier console games. That allows mobile-game developers to more quickly shift gears to meet players' desires.

A hot trend: Free games that let players buy virtual items, such as Zynga Poker and Tap Zoo, have begun dominating the App Store's top 10 grossing apps list, meaning that consumers are spending as much or more on items in free games than on paid games, according to Strategy Analytics AppTRAX.

"Business models are certainly shifting from a simply à la carte model to one focused more on engagement and getting users to buy virtual goods to enhance the game-play experience," says Strategy Analytics' Josh Martin. "This is a trend I expect will proliferate globally both on iPhone and very quickly move to other platforms."

Traditional video game powerhouses are responding to mobile games' momentum by adding new gimmicks and technologies to their devices. So far, those efforts have met with varying success. Nintendo's new handheld game system, the $250 Nintendo 3DS, offers glasses-free 3-D games, but sales have been slow since its March release.

Sony's motion-sensitive PlayStation Vita, expected to begin its global rollout this holiday season ($249-$299), has a state-of-the-art touch-screen that offers richer colors and uses less power, plus a rear touch-pad and built-in cameras. Also in the works: the PlayStation Suite, an initiative that includes an open operating system for creating games for Android phones and other PlayStation Certified devices, including the PS Vita and Sony Ericsson Xperia Play phone.

Among gamemakers, Activision Blizzard has announced Call of Duty Elite, an online service to connect Call of Duty players and provide improved features. Some features will be free, while others will require a paid subscription.

Some traditional gamemakers are hopping on the mobile game bandwagon. No. 2 publisher Electronic Arts has beefed up its mobile and online offerings with acquisitions of companies such as Chillingo (Angry Birds ), social-network game publisher Playfish (Restaurant City) Firemint (Flight Control) and PopCap Games (Bejeweled). An update to Firemint's latest game, Real Racing 2, lets players see the behind-the-wheel point of view on the TV, connected via an HDMI cable, while using the iPad 2 as a steering wheel and map.

With the iPhone, iPod Touch and iPad, Apple has "delivered on the promise of mobile," says Travis Boatman, senior vice president at EA Mobile. "It's like a blank canvas. It allows game designers to create any kind of interface they want for their game and change it on the fly, too. They are not constrained by the physical hardware, and that opens up a lot of innovation and new types of game play."

And social-gaming powerhouse Zynga, which made its name on Facebook and earlier this month filed for an IPO that could value the company at $20 billion, has brought games such as FarmVille to iPhone and iPad. It also recently announced plans to bring Words With Friends and Zynga Poker to Android devices.

Other long-term hard-core gaming developers that have embraced the iPhone include Id Software, which offers the new Rage HD, as well as redesigned mobile versions of classic first-person shooters Doom and Wolfenstein.

And Epic Games (Gears of War) even rejiggered its game development engine so mobile-game makers can use it. The studio's own game, Infinity Blade, which has surpassed $10 million in sales, got rave reviews for raising the bar in terms of high-quality graphics and game play.

Blockbuster, high-quality game releases aren't going away, they are "going everywhere," says Epic Games design director Cliff Bleszinski, repeating the mantra of fellow Epic executive Vice President Mark Rein. "When users get used to a certain caliber or quality of game, there's no going back."

As for Young, he comes by his iPhone devotion honestly. Even when he was working on console games for Electronic Arts, he queued up with millions of others to buy the first iPhone. "When I got the device and I took it home, I noticed very quickly that I wasn't using it really to make telephone calls," he says. "I was using it to browse the Web and look at my stocks, check my e-mail and watch video or listen to music."

The more time he spent with the iPhone, Young says, he realized "The device had this unique blend of usability and capability that was actually changing how I was using it and how much time I was spending with it."

When Apple CEO and co-founder Steve Jobs introduced the App Store and the game-development tools in March 2008, Young says he knew "this was going to change the consumer's relationship with the content."

Three months later, he founded NGmoco ( next-generation mobile company) with a $5.6 million investment from venture-capital firm Kleiner Perkins Caufield & Byers. NGmoco launched its first two games-MazeFinger and Topple-in October 2008.

Three years later, Young and NGmoco are expanding to help developers redesign their iPhone games for Android devices and create iPhone games with their ngCore technology.

Sounding as much like an economics professor as a games enthusiast, Young continues to see games trending up. "There are hundreds of millions of people, if not billions of people, that play games," he says. "That is a good macro."

(c) 2011, USA Today.
Distributed by McClatchy-Tribune Information Services.


Apple's got its eye on mobile games

Sony shows off two new unique Android tablets

Sony shows off two new unique Android tablets

Enlarge

(PhysOrg.com) -- Sony has finally unveiled the S1 and S2; two uniquely shaped tablets, that it says, are for the more status minded buyer. Though both run the Android operating system, neither is shaped like the mostly etch-a-sketch designs currently on the market. The S1 has a folded back looking top that was designed to look and feel like a magazine that has been folded back. Company reps say that makes it more comfortable to hold in one hand. The S2 is a dual screen tablet embedded in a clam-shell case that can be opened and closed, making it look, as one observer at a recent press junket in New York described, like a sunglasses case.

The S1 and S2 will be the first tablets introduced by Sony into the United States, and both appear to be aimed at users who are both looking for something different and have the money to pay for it.

In addition to being more comfortable to hold, the added thickness at the top of the S1 means that when it’s laid on a table it tilts slightly towards the user, rather than at the ceiling, making it easier to read and type. Listed as a 9.4 inch tablet, the S1, which like the S2 will almost certainly be renamed before its official launch sometime in the fall, features both a USB and docking port.

The S2, listed as a 5.5 inch tablet, actually provides a virtual 10 inch screen when the images on the two screens are used as one; it can be used either horizontally or vertically, which makes it ideal for reading eBooks in one direction and for use as a regular tablet in the other. Its big selling point is that it can be closed and put in a pocket, even if just barely.

Both tablets are based on the NVIDIA Tegra 2 system on a chip (SoC) and have been, according to Sony, optimized to provide a faster user experience. Oddly, the S1 doesn’t have cellular connectivity, and thus the only means for getting online is via WiFi. The S2 on the hand can’t connect via WiFi; users will connect using only AT&T’s (in the U.S.) wireless services. Another draw for these two tablets is that both will have a PlayStation Certification, which means both will be able to run the PlayStation games that have been ported to an emulator on Android systems.

Pricing for the two new tablets has yet to be announced.

© 2010 PhysOrg.com


Sony shows off two new unique Android tablets

UT Austin Villa wins World RoboCup championships in 3-D simulation

UT Austin Villa wins World RoboCup championships

Enlarge

The Virtual Nao, which is used in the RoboCupSoccer 3-D Simulation league, is generated by the Spark Generic Physical Multiagent Simulator (SimSpark). Credit: SimSpark

UT Austin Villa, a team of programmers led by University of Texas at Austin computer scientists Peter Stone and Patrick MacAlpine, has won the 2011 RoboCupSoccer championships in the 3-D simulation division.

The annual tournament, which was founded in 1997 to foster innovation in artificial intelligence and robotics research, was held last week in Istanbul, Turkey.

The UT Austin Villa team beat 21 other teams from 11 nations for the trophy. In the process they scored 136 goals and conceded none.

The key to victory, says Stone, was that he and his graduate and undergraduate students taught their robots to teach themselves.

This video is not supported by your browser at this time.

This is a three-minute clip from the second half of the championship game in the 3-D Simulation league in RoboCupSoccer 2011. Credit: Peter Stone

"Most of the other teams used hand-coding," says Stone, associate professor of computer science. "They chose where to put the joints, how to tweak the walk. They tuned it by hand. We used the distributed computing cluster here in the department, which has hundreds of computers, in order to do machine learning. Every night we would have the robots practice. They would try walking one way and score themselves based on how quickly and how stably they could get to the ball and direct it toward the goal, and then the next night they'd do it again, trying different approaches and refining the ones that worked. About three weeks before the competition we came up with this walk that was suddenly able to beat anything we could see from the other teams."

The walk gave the UT Austin Villa players such an enormous advantage, says Stone, that he and his co-programmers were able to devote a considerable amount of each game to testing a pass-based strategy they knew would be less effective than the dribble-based strategy with which their robots scored most of their goals.

"We were thinking about next year," says Stone. "If other teams catch up to us on the walk, which I think they will, then it'll be much more about passing and positioning."

That kind of rapid advancement, says Stone, is the point of the Simulation League, which is the only one of the five leagues in the tournament that doesn't involve real nut-and-bolt robots. Instead, the games are played by two teams of nine autonomous artificial intelligence (AI) programs. The programs battle it out in a videogame-like environment.

Each "player" has to react, in real time, to the data being sent to it by its teammates and by the simulator, which models the physics of the real world and is constantly recalculating its datastream based on where the 18 different players are going, when they're bumping into each other, when they're falling down and where they kick the ball.

"It's one level abstracted away from the real world," says Stone, who also fields one of the top teams in the Standard Platform league. "The simulated robots don't have a vision sensor. Instead they're told their distance and angle from the ball and the goal, which is something you get from real robots only after some processing. They still have to figure out where they are on the field, however, and where their teammates are by combining data from each other. You still see them falling over when they get knocked into each other. They still have to learn how to walk, which is the biggest technical challenge in the real and simulation leagues."

UT Austin Villa wins World RoboCup championships
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A screen shot of the soccer simulation with 9 vs. 9 Nao agents. The simulation is generated by the Spark Generic Physical Multiagent Simulator (SimSpark). Credit: SimSpark

Because it's not nearly as expensive to test simulated robots, and because much of the experimentation can be done in the wee hours, without humans around to pick up the robots that fall down, there's more time and less cost to trying out new strategies. And because RoboCupSoccer is fundamentally an academic enterprise, dedicated to advancing science, the novel strategies that succeed are published in academic journals, inspiring other teams to incorporate the advances.

"We actually introduced this idea of learning-based walks in the Standard Platform league back in 2004," says Stone, "and everybody started using it. But then the tournament switched from robot dogs to robot humanoids, which are less stable, so people went back to hand coded methods. Now that we've won the competition, I'd be really surprised if at next year's competition there aren't several teams that are walking like this, in the simulation league at least, and possibly in the other leagues as well."

The larger goal, says Stone, is one that's being accomplished every year, no matter who wins and loses. It's to improve the science and technology of autonomous robots so they can improve the world. With this broader goal in mind, RoboCup has expanded since its founding to include a variety of other tournaments. Teams in the RoboCupRescue tournament compete to master tasks that might aid in search and rescue in large-scale disaster situations. RoboCup@Home is oriented toward applications that can assist people in everyday life. And RoboCupJunior is for the kids (up to age 19).

RoboCup has already changed the world, says Stone, who is on the board of trustees of the organization and has been competing since the beginning. Robots first developed for the competition were recently deployed in Fukushima, Japan, after the nuclear reactor disaster. One of the early winners of the RoboCupSoccer tournament, a professor from Cornell University, isthe mastermind behind the robots that are now managing inventory and filling orders at the warehouses of companies like Amazon, Staples, Walgreens, Zappos and the Gap.

It's likely to be a while, says Stone, until intelligent robots are ubiquitous in our lives, folding our laundry and unloading our dishwashers. But other aspects of a Jetsons-like future aren't so far off, he predicts.

"If I had to guess about where robots are most likely to have a big real world impact, in the near future," he said, "I'd say it's on the roads. Autonomous cars. There's a clear task. Roads are well defined. The technology is getting close. There would be huge economic benefits, and huge social benefits in terms of allowing mobility to people who don't have it now."

Provided by University of Texas at Austin (news : web)


UT Austin Villa wins World RoboCup championships in 3-D simulation

Threatened by iPad, PCs start to look like tablets

Threatened by iPad, PCs start to look like tablets (AP)

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In this product image provided by Acer Inc., the Acer Iconia laptop is displayed. The Iconia, a Windows laptop that looks like any other when the lid is down. When you open it, you'll find two touch-sensitive screens and no keyboard, similar to a tablet computer. To type, you bring up a virtual keyboard on the lower screen. If you're not using the keyboard, Web pages can flow from the top screen to the bottom one.(AP Photo/Acer Inc.)

The response by computer makers to the iPad stealing sales from them: Make their PCs more like iPads.

The "if you can't beat `em, join `em" strategy" is prompting a wave of experimentation with the design of the laptop, which has been largely unchanged for two decades. Touch-sensitive screens and the use of Google's Android system for mobile devices are two ways the PC industry is adapting.

About 50 million tablets are expected to be sold this year, and that could double to as many as 100 million next year. PC shipments worldwide grew just over 2 percent in the second quarter, short of what research firms IDC and Gartner had expected. The popularity of tablet computers was one of the main reasons.

One way PC makers are countering the threat is with iPad-style tablets running Android, but these haven't seen wide success so far. And in trying to emulate the iPad, they're competing with not just Apple, but also with phone makers such as Motorola Inc., which are launching their own tablets.

So PC makers are offering hybrids that try to offer the best of both worlds. Some are tablet-like devices that come with keyboards, which the iPad doesn't have. Others are PC-like, combining the tablet's signature touch-screen with the ability to run heavy-duty Windows programs for photo editing and design.

Witness the Acer Iconia, a Windows laptop that looks like any other when the lid is down. When you open it, you'll find two touch-sensitive screens and no keyboard, similar to a tablet computer. To type, you bring up a virtual keyboard on the lower screen. If you're not using the keyboard, Web pages can flow from the top screen to the bottom one.

Another iPad-like laptop is the Dell Inspiron Duo. Its screen can be flipped around to face outward when the lid is closed. When folded that way, it works like a tablet.

Lenovo Group also sells a Windows laptop with a screen that can be detached from the keyboard to function as an Android tablet.

"We should learn some things from tablets," such as the iPad's user-friendly interface and the ease of installing software from outside parties, said Yang Yuanquing, the CEO of Lenovo, the world's fourth-largest maker of PCs.

Hewlett-Packard Co., the world's largest maker of personal computers, is giving its PCs the ability to run applications written for its webOS software, which runs on smartphones and a tablet, the TouchPad.

In their experimentation, PC makers are reviving designs haven't been very successful in their previous incarnations. The laptop with a screen that detaches to become a tablet is an idea that dates to 2002, when a flurry of tablet computers debuted along with Microsoft Corp.'s Windows Tablet Edition.

This earlier generation of tablet PCs didn't catch on because they were expensive and too heavy for comfortable use in tablet mode. "Windows Tablet Edition" wasn't much different from regular Windows, and it wasn't fully adapted for tablet use. Microsoft added more touch-oriented features when it released Windows 7 in 2009.

Even with the improvements in Windows, however, the PC faces hurdles in mimicking the tablet's design.

Windows isn't a very friendly operating system for tablets, partly because it needs Intel-style processors to run on. These chips drain batteries much faster than the cellphone-style chips used in the iPad, with a core designed by ARM Holdings PLC. ARM chips can save power by turning off parts of themselves when they're not in use, among other tricks.

"A lot of what makes the iPad an iPad is the long battery life," technology analyst Rob Enderle said.

Windows-based PCs and tablet computers that use Intel chips need bigger batteries, which make the devices heavier. Even then, the batteries don't last as long as the iPad's. The Dell Inspiron Duo weighs 3.4 pounds, or two and a half times the weight of the iPad. It has four hours of battery life, compared with 10 on the iPad.

Microsoft is hard at work developing a version of Windows that will run on ARM chips, and it's expected to be ready next year. That means the next generation of laptops could match the iPad for weight and battery life.

But while waiting for the new software, PC makers are in an uncomfortable situation. The new software might be what they need, but in the meantime, they have to try other means to distract consumers from the iPad, such as borrowing tablet features. These experiments with laptop-tablet hybrids are unlikely to be as important as the advent of the new system, currently dubbed Windows 8. But something might stick, providing a model for the future of PCs.

"Right now the PC industry is fighting kind of a holding action," Enderle said.

More information:
Dell Inspiron Duo: http://www.dell.com/us/p/inspiron-duo/pd

Acer Iconia: http://us.acer.com/ac/en/US/content/iconia-home

Asus Eee Slate: http://bit.ly/oZTTPv

©2011 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


Threatened by iPad, PCs start to look like tablets

SKorean students ditch paper for digital books

SKorean students ditch paper for digital books (AP)

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In this Friday, July 15, 2011 photo, South Korean student Kim Jae-min, center, and his classmates use tablet PCs to study in a class at Sosu Elementary School in Gwesan, South Korea. The country is taking a $2 billion gamble that its students are ready to ditch paper textbooks in favor of tablet PCs as part of a vast digital scholastic network. (AP Photo/Ahn Young-joon)

Outside the classroom a hot summer day beckons, but fourth-grade teacher Yeon Eun-jung's students are glued to their tablet PCs as they watch an animated boy and a girl squabble about whether water becomes heavier when frozen.

The small scene in this rural town is part of something big: South Korea is taking a $2 billion gamble that its students are ready to ditch paper textbooks in favor of tablet PCs as part of a vast digital scholastic network.

France, Singapore, Japan and others are racing to create classrooms where touch-screens provide instant access to millions of pieces of information. But South Korea - Asia's fourth-largest economy - believes it enjoys an advantage over these countries, with kids who are considered the world's savviest navigators of the digital universe.

A 2009 study by the Organization for Economic Cooperation and Development, a Paris-headquartered grouping of wealthy nations, found 15-year-olds in South Korea scored highest in their ability to absorb information from digital devices, beating runners-up New Zealand and Australia by a large margin.

At Sosu Elementary School in Goesan, principal Jo Yong-deuk speaks of a future in which his students interact in virtual reality with Ludwig van Beethoven and Abraham Lincoln. In the classroom, the children scribble answers in their tablet PCs with touchscreen pens as they watch the video clip explaining the scientific properties of frozen water.

"I liked this chapter, but my favorite clip is one where they show how flowers blossom and trees bear fruit in spring," 11-year-old Jeong Ho-seok said with a wide grin.

More than 60 primary, middle and high schools are now using digital textbooks as part of their curriculum, according to the state-run Korea Education and Research Information Service, which provides technical support for the program. Seoul believes it can finish the $2.1 billion program to build a single computer network packed with high-quality digital content by 2015. Replacing textbooks with tablet PCs will account for a quarter of that budget.

According to South Korean officials, France is handing out tablets in the Correze region and is pushing to expand digital material, while Japan began distributing tablet PCs in a primary school last year under a pilot program. Info-communications Development Authority of Singapore said on its website that Singapore began adopting tablet PCs in 2004.

But Kim Doo-yeon, a South Korean official leading the project, said his country will have no trouble competing.

South Korea is one of the most wired places on earth. More than 80 percent of South Korean households have broadband access to the Internet, according to the statistical office here. U.S. Web hosting company Akamai said earlier this year that South Korea enjoys the fastest Internet connection in the world. South Korea also ranks first in wireless broadband subscriptions, according to an OECD release last month.

Lee Sang-hyeob, a student at Sosu Elementary School, spends a lot of time at home playing online games and chatting with schoolmates. Another Sosu student, Jang Woo-dam, often surfs her school's website to see messages from friends.

The 2009 OECD study says there's a positive relationship between students' use of computers at home for leisure and their digital navigation skills. "Proficient digital readers tend to know how to navigate effectively and efficiently," the study said.

The study said students who read online more frequently also read a greater variety of print material and report higher enjoyment of reading itself.

Another telling example of the influence of the Internet on this nation of 50 million is the number of so-called PC rooms, or Internet cafes, which stood at 15,000 as of December last year, according to the PC room business association.

PC rooms, which usually operate around the clock, have long been the breeding ground for South Korea's so-called professional e-gamers, whose popularity has given birth to an industry dedicated to airing their matches and promoting high-tech gadgets through them.

Enchanted with games, Jeong Yu-jin, 16, has been teaching himself programming since he was a child and is now developing a game that warns of the consequences of global warming as a player clears stages filled with challenges like angry polar bears and crumbling glaciers.

"Technology is a way for me to turn my imagination into a reality," said the student at Korea Digital Media High School, one of many technology-oriented schools that have proliferated as electronics giants like Samsung have thrived.

Kim, the South Korean official leading the tablet PC project, said the country envisions a digital scholastic network for students to go beyond digital textbooks and national boundaries.

"In the future, all our students will be connected to a single computer network that allows them to also learn from teachers in other countries," Kim said.

Loaded with video, animation, photos, voices, songs and Web documents created by experts and by teachers and students, digital textbooks allow students to enjoy a custom-made learning experience, Kim said. Kids who fall behind in a regular curriculum can start from levels they feel comfortable with.

Young North Korean defectors struggling to adapt to South Korea could also benefit from having tablet PCs. More than 21,000 North Koreans, including children, have come to South Korea since the two countries' 1950-53 war. Many choose to study in special schools to catch up before they attend regular ones.

Those who study digital technology and education have been generally positive about introducing digital textbooks, but there have also been warnings that Internet addiction may deepen among South Korea's teenagers.

The number of students addicted to the Internet amounted to 782,000, or 12 percent of the total student population, the Ministry of Public Administration and Security said last year. The government, worried by the problem, plans to increase the number of counselors dealing with Internet addiction to 5,500 next year.

"What is essential in digital learning is to promote as much interaction between teachers and students as possible, rather than just leaving the students to themselves," said Kwon Jung-eun, a senior researcher at the state-run National Information Society Agency.

©2011 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


SKorean students ditch paper for digital books

Samsung unveils new Galaxy tab to take on iPad

Samsung is the world's second-largest mobile phone maker

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A South Korean man uses his smart phone in front of an advertisement for Samsung Electronics' new tablet computer, the Galaxy Tab 10.1 in Seoul. South Korea's Samsung Electronics launched a new version of its Galaxy Tab in its home market in a bid to lure consumers away from Apple's iPad.

South Korea's Samsung Electronics launched a new version of its Galaxy Tab in its home market Wednesday in a bid to lure consumers away from Apple's iPad.

The release comes as the South Korean firm is in embroiled in a patent dispute with US giant Apple, which has seen both sides file infringement claims against the other.

Samsung, the world's second-largest mobile phone maker, also said it would in August launch an updated version of its Galaxy S smartphone in the US market, which is dominated by Apple's iPhone.

The company has already released its Galaxy Tab 10.1 in five overseas countries including the United States.

The tab, powered by Android's Honeycomb 3.1 developed for tablet PCs, features a 10.1-inch (25.6 cm) touchscreen display rather than the seven-inch display for the previous model.

It is the world's thinnest tablet, measuring 8.6 millimetres, Samsung said. The price will start at 671,000 won ($634) in the home market.

Samsung said the seven-inch tab was optimised for portability, while the Galaxy Tab 10.1 was best suited for multimedia consumption and web browsing.

"It is very thin... and weighs just as much as a cup of takeout coffee," the company said in a statement.

The patent tussle between Samsung and Apple began in April when Apple filed a suit accusing South Korean firm of copying its smartphones and tablet computers. Samsung responded with a claim in Seoul alleging five patent infringements by Apple.

The California-based firm last month lodged a second lawsuit against Samsung with a district court in Seoul, asking for a sales ban on Samsung's latest products.

The US company escalated the row this month by asking the US International Trade Commission to block imports to the United States of some of the Samsung's smartphones and tablet computers.

(c) 2011 AFP


Samsung unveils new Galaxy tab to take on iPad